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AI Insights · Timothy · July 2024

Top Down Games Performance on Android in France Q2 2024

In Q2 2024, the top five top-down games on the Android platform in France exhibited varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides more insights.

Top Down Games Performance on Android in France Q2 2024

In Q2 2024, the top five top-down games on the Android platform in France showcased diverse trends in downloads, revenue, and weekly active users. Let's dive into the performance of each game based on data from Sensor Tower.

MONOPOLY GO! by Scopely had a dynamic quarter. Weekly revenue peaked at approximately $1.1M in the second week of April, before experiencing fluctuations and settling at around $567K by the end of June. Downloads were relatively stable, starting at 36.8K in the first week of April and gradually decreasing to 21.3K by the end of June. Weekly active users saw a consistent decline from 109K in early April to around 70K by the end of the quarter.

Brawl Stars from Supercell maintained steady revenue throughout the quarter, with weekly earnings hovering around $400K. The highest revenue was $464K in early May. Downloads showed varied activity, peaking at 69.6K in early April and ending at 57K in late June. Weekly active users remained strong, averaging around 2.5M, with a slight dip to 2.4M towards the end of June.

Century Games’ Whiteout Survival showed promising growth. Revenue climbed steadily, reaching a peak of $177K in the last week of June. Downloads also increased, peaking at 17.9K in early June before tapering off to 11.1K by the end of the month. Active users saw an upward trend, starting at 64.4K and peaking at 82.6K in early June before slightly decreasing to 75.3K at the end of June.

AFK Journey by FARLIGHT experienced a decline across all metrics. Revenue started at $169K in the first week of April and dropped to $39.6K by the end of June. Downloads saw a sharp decline from 40.2K in early April to just 1.9K by late June. Weekly active users followed a similar trend, decreasing from 63.8K in early April to 17.5K by the end of June.

Supercell’s Squad Busters had an impressive performance post-launch. Revenue surged to $297K in early June, then slightly decreased to $145K by the end of the month. Downloads peaked at 201K in late May, subsequently dropping to 68.4K by the end of June. Active users spiked to 180K in late May, then stabilized around 71.8K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024